So, let’s get this show on the road.
The goal: a fun settlement simulator with procedural elements.
- Realistic local ecosystem (plants and trees grow, animals can be over-hunted)
- Primary, secondary and service industries (farming, mining, cooking, teaching)
- Not a violent game, but people can get injured and sick
- Townspeople have family and social structure
- Economy based on barter and trade
What makes you think you can succeed?
I’ve had some minor successes with games in the past on the App Store. This is a game I have been wanting to make for a long time, and I think I can get it done.
What’s not in scope?
- The graphics will be awful. I don’t intend on spending more than 10 minutes per model, as any work I do now will have to be redone later.
What have you done so far?
Started basic plant simultations:
- Plants grow, mature, produce seeds, die
- Plants do not grow too close together, limit of 6 plants/seeds per tile
- A calendar controls seasons, temperature and daylight hours (sine curves)
- Seeds sprout at certain temperatures or certain amounts of daylight
- Generate the plant species instead of having them hand crafted
- Introduce the concept of plant mass, shade to balance trees vs smaller plants – it is too easy for the ‘flowers’ to crowd out the ‘trees’. Different space requirements for sprouts vs mature plants – make it a function of plant mass?
And here are some earlier screenshots, for laughs: