From little things

Development Log

Plants growing and spreading via seeds

So, let’s get this show on the road.

The goal: a fun settlement simulator with procedural elements.

Early scope:

  • Realistic local ecosystem (plants and trees grow, animals can be over-hunted)
  • Primary, secondary and service industries (farming, mining, cooking, teaching)
  • Not a violent game, but people can get injured and sick
  • Townspeople have family and social structure
  • Economy based on barter and trade
What makes you think you can succeed?

I’ve had some minor successes with games in the past on the App Store. This is a game I have been wanting to make for a long time, and I think I can get it done.